![]() In Generation VI, affection, a separate mechanic, was introduced. Certain events increase a Pokémon's friendship (gaining a level, walking a certain amount of steps) or decrease it ( fainting, using herbal medicine).įriendship was introduced in Pokémon Yellow for the player's starter Pikachu only and expanded to cover all Pokémon in Generation II. It affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and Ribbons. Reason: Generation VIII information, manga sectionįriendship (Japanese: なつき 度 degree of emotional attachment), also referred to as loyalty in Generation II core series games, tame in Pokémon Stadium 2, and friendliness in Pokémon XD: Gale of Darkness, and commonly referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care. Please feel free to edit this article to add missing information and complete it. ![]() Still needs research overall, especially regarding values. See its section on the spading page for more information, and how you can help. ![]() For the "Happiness Pokémon" category, see Blissey (Pokémon). If you were looking for the Friendship features in Pokémon GO, see Friends (GO). Pokémon Brilliant Diamond and Shining Pearl.
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